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Research questionHow can systems recover individually editable meshes for hundreds of objects from limited, heavily occluded views?Dense scenes expose only fragments of many objects because severe occlusion limits what any single view reveals. A useful reconstruction must recover those hidden regions while preserving each object as a separate, editable mesh rather than one undifferentiated scene representation.
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Computer Vision
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Image & Video Processing
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Latest papersRecent research connected to this question, newest first.WorldSculpt: Generating Compositional Worlds from Grounded VideosThe source studies WorldSculpt for grounded, posed multi-view observations and describes Pixal3D with multi-view conditioning. Evidence includes single-object, controlled multi-object, and UE-MeshyScene evaluations, plus conversion of generated 3D Gaussian-splatting worlds into compositional mesh scenes; the benchmark contains densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes.research paper · Sep 7, 2026
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