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Research questionHow can point-based 3D representations support coordinated, fine-grained geometry and texture editing?Point-based 3D representations are well suited to geometric deformation, but editing their appearance alongside shape changes remains difficult. Texture-editing techniques may not remain compatible when the underlying geometry is modified.
AI
Computer Vision
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Latest papersRecent research connected to this question, newest first.PointGT: Simultaneous Geometry and Texture Editing for Point-Based RepresentationsThe source addresses point-based neural 3D representations, including 3D Gaussian Splatting-related texture editing, and reports simultaneous fine-grained geometry and texture editing with high rendering quality. It describes a learned UV-mapping component but provides no deployment constraints or evidence beyond the reported results.research paper · Sep 3, 2026
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